• Studio:   Sucker Punch Productions
  • Release Date:   March 2014
  • PS4

inFAMOUS Second Sons

I had the opportunity to work closely with the Lead Game Designer and Art Director to collaboratively create prototypes, pre-production, and grey-box the city levels. My contributions to the team included designing modular buildings, introducing a metrics system, and helping cut production time by using reusable decorations and building kits in strategic locations and districts without noticeable repetition. I was also responsible for managing and working alongside a team of two to develop two districts in the game while preserving the pacing and meticulously modeled the environment to the highest aesthetic standards. In addition, I took on the responsibility of final clean-up, imposters, physics, parkour, and optimization to ensure the game's performance. Overall, my experience in this project allowed me to showcase my skill.

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Pioneer District

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Lantern District

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